Sci-Fi x Citypop // Focus on Art Direction and a non-destructive & fast-iteration setup.
I wanted to create an urban environment with a unique but believable art direction, like a PS1 era fever dream. On top of that the whole scene setup is non-destructive and extremely versatile: Every bit of architecture can be replaced and edited easily (and changes are instantly propagated to the entire city). Most assets were custom designed and modelled for this in Plasticity (I used some scans to populate close up shots).