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Florian Zenz
Florian Zenz
Art Direction/Concept Art
Stockholm, Sweden

Summary

Art Direction and Concept Art, managing teams for co-dev and internal projects.

Skills

Art DirectionConcept ArtEnvironment DesignIllustrationCharacter DesignVisual DevelopmentGraphic Design

Software proficiency

3ds Max
3ds Max
Blender
Blender
Fusion 360
Fusion 360
Illustrator
Illustrator
Mudbox
Mudbox
Photoshop
Photoshop
Unreal Engine
Unreal Engine
ZBrush
ZBrush
3DCoat
3DCoat
InDesign
InDesign
Premiere
Premiere
SpeedTree
SpeedTree
Stingray
Stingray
Character Creator
Character Creator
Plasticity
Plasticity

Productions

    • Video Game
      Equinox Homecoming
    • Year
      2026
    • Role
      Concept Artist (Consultant)
    • Company
      Blue Scarab
    • Video Game
      EvilVEvil
    • Year
      2024
    • Role
      Concept Artist, Art Director
    • Company
      Toadman Interactive
    • Video Game
      Vermintide 2: Chaos Wastes
    • Year
      2021
    • Role
      Art Director
    • Company
      Toadman Interactive, Fatshark
    • Video Game
      Immortal Unchained
    • Year
      2018
    • Role
      Art Director/Concept Artist
    • Company
      Toadman Interactive
    • Video Game
      Shock Tactics
    • Year
      2017
    • Role
      Concept Artist
    • Company
      Point Blank Games

Experience

  • Art Director at Xsolla
    April 2026 - Present

  • Senior Concept Artist (Contract) at Blue Scarab Entertainment
    Stockholm, SE
    January 2026 - February 2026

    As a Concept Art consultant I developed a world location working closely with the CD, the world lead as well as environment and tech artists.

  • Lead Artist at Blue Dot Games
    March 2025 - May 2025

  • Art Director at Toadman Interactive
    Berlin
    July 2019 - February 2025

    Art direction and concepting on Vermintide 2: Chaos Wastes DLC. Worked on and consulted several projects across the wider Toadman studio family.

  • Concept Artist at Point Blank Games
    Berlin, Germany
    May 2016 - February 2018

    Worked on PC title ‘Shock Tactics’ (released 2017.) Tasks included concept art for environments, characters, vehicles and weapons, and close collaboration with 3D artist (modelling sheets, feedback pipeline, etc.) I also created and animated illustrations for game cinematics and designed the UI, including UI animations. Lastly I helped with the level design and created all marketing art (illustrations, promotional material for various expos.)