The Hollow Vale reacts to the whims of powerful entities traversing through it and can change its lighting and mood dramatically.
It was important that the monolith location could accommodate a variety of path arrangements leading to and from the play space.
In order to sell the massive scale of the center monolith to the player the environment is scattered with similar ones, floating in the far distance.
I created the skybox both as an HDRI for my own renders and as a base to be used for the shader in Unreal.
It was important to find interesting destruction patterns that read differently from all angles.
I was brought in as a Senior Concept Artist to develop the Hollow Vale location for the supernatural/mystery horse-MMO Equinox: Homecoming. The Hollow Vale is a fundamentally alien to the grounded real world aesthetic the game has been exploring thus far. It's a space of possibilities, reflecting the characters that dwell here with lots of hidden implications for the larger story that's unfolding for our main character. Over a month I developed the entire aesthetic working closely with the CD, the world lead as well as environment and tech artists.